A CLASS FOR YOUR PLAYSTYLE
Which Last Stop class is best for you?
Among the 12 documented base classes, Medic is a practical first purchase. The September 5 class screen listed 1,000 Tickets, 15% extra Health, a Bandage and faster medical-item use at Level 1. Check the live shop price before buying; later updates introduced additional classes.
These are role-based recommendations from listed perks and restrictions. Compare classes at the same level: a Level 3 bonus does not describe what you receive from a new Level 1 class. The stars in the class menu are not a universal power ranking.

FIRST PURCHASE · SOLO OR TEAM
Medic: a straightforward survival pick
1,000 Tickets · 1 star
Medic helps with the parts of a run that are hard to avoid: taking damage and spending time healing. It uses Bandages and Medkits twice as fast. Its Health bonus starts at 15%, rises to 25% at Level 2 and reaches 50% at Level 3, where the listed starting supplies are two Bandages and two Medkits.
We recommend it as a first buy because its benefit fits both solo survival and team healing without changing what ordinary medical supplies do. If your group's opening problem is construction instead, Carpenter costs the same 1,000 Tickets and starts with a Hammer plus 15 Wood at Level 1.

DESIGNATED DRIVER
Driver: buy it for time behind the wheel
1,500 Tickets · 2 stars
Driver supplies a bus speed bonus of 15%, 25% or 40% across Levels 1–3. Its starting fuel changes from two Coal at Level 1 to one Gas Can at Level 2 and two Gas Cans at Level 3.
The speed bonus applies while the Driver is driving. Assign that player to the wheel to make use of the purchase. A squad member who spends most stops searching buildings may get more use from a different class. Pair the choice with the bus and fuel guide for the journey itself.

SUPPLIES & LOOT
Blackmarketer or Coal Miner: match your shortage
2,000 Tickets each · 3 stars
Blackmarketer is our choice for a player who regularly handles selling. Its selling bonus is 10% at Level 1, 15% at Level 2 and 20% at Level 3. It also starts with one, two or three Silver Bars. At Level 1, a base sale worth $100 becomes $110; that is a sale-value example, not a Ticket reward.
Coal Miner instead addresses fuel. Level 1 starts with a Coal Block and three Coal; Level 2 lists a 50% discount on Coal and Coal Blocks, and Level 3 lists 65% plus corpse-to-Coal conversion. Choose between the two based on whether your runs are limited by general spending money or fuel supply. The class reference does not give a numerical Blackmarketer buying discount, so the selling bonus is the useful direct comparison.

START WITH A FIREARM
Policeman: an early Pistol, with finite ammo
2,200 Tickets · 2 stars
Policeman starts with a Pistol and 15 rounds at Level 1. The ammunition rises to 20 rounds at Level 2 and 30 at Level 3. That gives you a specific opening loadout before you find another weapon.
Choose it if starting armed is your priority. The listed progression adds ammunition; it does not list a weapon-damage bonus. Plan to replenish your supplies and consult the weapons guide for the rest of the run. For a first purchase focused on surviving mistakes, Medic costs 1,200 fewer Tickets.

GRAVE LOOT
Gravedigger: a purpose-built scavenging choice
5,000 Tickets · 3 stars
Gravedigger brings a Graveyard Shovel that can dig random loot from graves. That makes it a focused choice for runs where you intend to use that mechanic, rather than a default recommendation for every player.
The class reference lists the same shovel at all three levels. It does not supply loot chances or a documented increase in grave rewards by level. Buy it for access to the shovel's task, without assuming a guaranteed drop or a fixed return on the Ticket cost.

HIGHER TICKET BUDGETS
Ninja, Vampire and Ghoul need a supply plan
Ninja — 8,000 Tickets. Pick it for movement and lower detection. At Level 1 it has +10% Speed, is 25% harder to notice and can dash 10 studs every 5 seconds. Hunger drains faster, so this choice asks you to pay more attention to food.
Vampire — 12,000 Tickets. Consider it for night combat. Level 1 night bonuses include +10% Speed, +15% Damage, +20% Health and 5% Lifesteal. It cannot use Bandages or Medkits; a normal medical stockpile will not provide the same fallback.
Ghoul — 18,000 Tickets. Choose it if you want the corpse-eating and Rage loop. Normal Food provides no benefit. At Level 1, Rage lasts 30 seconds and reduces damage taken by 40%; the published Level 3 figures reach 60 seconds and 80%. Those later values should not be used to judge a fresh unlock.

ROBUX PURCHASE
Necromancer: choose it for allied enemies
899 Robux · 5 stars
Necromancer offers a chance for defeated enemies to return as allies. Level 1 lists a 10% raise chance and a cap of four allies; Level 2 lists 17% and seven, and Level 3 lists 25% and ten.
Its price is in Robux. The public class description does not identify every eligible enemy type, so do not base a purchase on the expectation of raising bosses. This is a recommendation for the ally-raising playstyle, not a claim that a Robux class outperforms every Ticket class.
What to consider at each budget
These are purchase shortlists, not cumulative costs or a power ranking. Use the full class directory to enter your balance and include every class within it.
| Unlock price | Consider | Reason to choose |
|---|---|---|
| 1,000 Tickets | MedicCarpenter | Medical supplies and Health, or building materials. |
| 1,500 Tickets | Driver | A speed bonus for the player driving the bus. |
| 2,000–2,200 Tickets | BlackmarketerCoal MinerPoliceman | Selling income, fuel supplies, or a starting firearm. |
| 5,000 Tickets | Gravedigger | A Graveyard Shovel for digging grave loot. |
| 8,000–18,000 Tickets | NinjaVampireGhoul | Specialist movement and combat with supply restrictions. |
| 899 Robux | Necromancer | A chance to raise defeated enemies as allies. |
Juggernaut appears in the class directory at 2,700 Tickets with two stars. Its level perks and starting loadout are absent from the current reference, so check its in-game class screen before comparing it against these options.
Before buying, redeem any available Last Stop codes, check your total Tickets and decide what the purchase should improve in your next run. For team play, coordinate the roles before everyone spends on the same opening supplies.
Sources
Recommendations are our interpretation of costs, class effects and restrictions. The linked community class-screen records are dated September 5 and were read September 8, 2026. They are not a record of timed performance tests.
- AwesWikis — Medic class details
- AwesWikis — Carpenter class details
- AwesWikis — Driver class details
- AwesWikis — Blackmarketer class details
- AwesWikis — Coal Miner class details
- AwesWikis — Policeman class details
- AwesWikis — Gravedigger class details
- AwesWikis — Ninja class details
- AwesWikis — Vampire class details
- AwesWikis — Ghoul class details
- AwesWikis — Necromancer class details