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12 classes · Prices are for unlocking a class.

Bring a Hammer and a stock of Wood into the run for an early building start.
Level bonuses & starting gear
Level 1
STARTING GEARHammer · 15 Wood
Level 2
STARTING GEARHammer · 20 Wood
Level 3
STARTING GEARHammer · 30 Wood

Use Bandages and Medkits at twice the normal speed, with extra Health and starting medical supplies.
Class effects
- Bandages and Medkits are used twice as fast.
Level bonuses & starting gear
Level 1
- +15% Health
STARTING GEAR1 Bandage
Level 2
- +25% Health
STARTING GEAR1 Bandage · 1 Medkit
Level 3
- +50% Health
STARTING GEAR2 Bandages · 2 Medkits

Increase the bus's speed while you are driving and start with fuel supplies.
Class effects
- The bus speed bonus applies while the Driver is behind the wheel.
Level bonuses & starting gear
Level 1
- +15% bus speed
STARTING GEAR2 Coal
Level 2
- +25% bus speed
STARTING GEAR1 Gas Can
Level 3
- +40% bus speed
STARTING GEAR2 Gas Cans

Start with Silver Bars and earn more money when selling loot.
Class effects
- The class also advertises better buying prices.
Level bonuses & starting gear
Level 1
- +10% selling proceeds
STARTING GEAR1 Silver Bar
Level 2
- +15% selling proceeds
STARTING GEAR2 Silver Bars
Level 3
- +20% selling proceeds
STARTING GEAR3 Silver Bars
Keep in mind
- The buying discount has no published percentage in this reference.

Begin with coal supplies and unlock coal purchase discounts at higher class levels.
Level bonuses & starting gear
Level 1
STARTING GEAR1 Coal Block · 3 Coal
Level 2
- Coal and Coal Blocks cost 50% less.
Level 3
- Coal and Coal Blocks cost 65% less.
- Corpses turn into Coal; the class description says it burns five times hotter.

Enter the run with a Pistol and ammunition; higher levels add more starting rounds.
Level bonuses & starting gear
Level 1
STARTING GEARPistol · 15 rounds
Level 2
STARTING GEARPistol · 20 rounds
Level 3
STARTING GEARPistol · 30 rounds

A 2-star class listed at 2,700 Tickets. Its level bonuses and starting equipment are not published in the current class reference.
Juggernaut reference
Carry a Graveyard Shovel to dig random loot from graves.
Class effects
- The Graveyard Shovel can dig loot from graves.
Level bonuses & starting gear
Level 1
STARTING GEARGraveyard Shovel
Level 2
STARTING GEARGraveyard Shovel
Level 3
STARTING GEARGraveyard Shovel
Keep in mind
- Loot odds and differences between class levels are not documented.

Move faster, reduce detection and use a repeatable dash at the cost of faster Hunger consumption.
Level bonuses & starting gear
Level 1
- +10% Speed
- 25% harder to notice
- 10-stud dash every 5 seconds
Level 2
- +20% Speed
- 40% harder to notice
- 13-stud dash every 3.5 seconds
Level 3
- +30% Speed
- 60% harder to notice
- 15-stud dash every 2.5 seconds
Keep in mind
- Hunger drains faster; the exact additional rate is not documented.

Gain night-time combat bonuses and Lifesteal, with a different healing plan from ordinary classes.
Class effects
- The class description says its presence does not trigger enemies.
Level bonuses & starting gear
Level 1
- At night: +10% Speed, +15% Damage, +20% Health and 5% Lifesteal
Level 2
- At night: +15% Speed, +25% Damage, +30% Health and 9% Lifesteal
Level 3
- At night: +20% Speed, +35% Damage, +40% Health and 12% Lifesteal
Keep in mind
- Cannot use Bandages or Medkits.
- The listed stat bonuses apply at night.

Eat Zombie corpses to refill Hunger and build Rage for a transformation.
Class effects
- Eating Zombie corpses restores Hunger and builds Rage.
Level bonuses & starting gear
Level 1
- Rage lasts 30 seconds; 40% less damage taken and 2× jump.
- 50 landing damage; bite time 0.6 seconds.
- +4% Hunger and +5% Rage from eating.
Level 2
- Rage lasts 45 seconds; 60% less damage taken and 2.5× jump.
- 75 landing damage; bite time 0.4 seconds.
- +7% Hunger and +8% Rage from eating.
Level 3
- Rage lasts 60 seconds; 80% less damage taken and 3× jump.
- 100 landing damage; bite time 0.2 seconds.
- +10% Hunger and +12% Rage from eating.
Keep in mind
- Normal Food provides no benefit.

Defeated enemies have a chance to rise as allies, with a higher chance and ally cap at later levels.
Level bonuses & starting gear
Level 1
- 10% raise chance
- Up to 4 allies
Level 2
- 17% raise chance
- Up to 7 allies
Level 3
- 25% raise chance
- Up to 10 allies
Keep in mind
- Eligible enemy types are not specified; do not assume the effect works on bosses.
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How to read the class list
The price is the class unlock cost. Level 1, Level 2 and Level 3 describe separate stages of the class; switching the comparison level does not add the listed starting items together. For a first purchase, start with Level 1 and compare the immediate benefit.
Stars reproduce the class screen's star count. They are not an editorial ranking: a 1-star Medic may fit a healing-focused run better than an expensive combat class. Use the class selection guide to compare those tradeoffs.
Tickets, Robux and your next unlock
Tickets are used to unlock the Ticket-priced classes. The Last Stop codes page lists the current reported free rewards and redemption steps. Check your balance after redeeming, then select Tickets above and enter your total to see which purchases fit.
Necromancer's 899 Robux price uses a different currency. A Ticket budget cannot be used toward that price. Class unlocks also serve a different purpose from the supplies you buy and sell during the journey; use the Tickets and vault guide alongside your class plan.
Check the tradeoff before you buy
Ninja uses Hunger faster. Vampire cannot use Bandages or Medkits, and its listed stat bonuses are for night. Ghoul relies on Zombie corpses because ordinary Food provides no benefit. Those restrictions can change the supplies and support a run needs.
For a squad, decide who will drive, carry medical supplies and handle construction. The Driver bonus applies while that player is at the wheel; Medic and Carpenter provide different starting resources. Then use the beginner route to prepare the bus and the team's equipment.
Sources
Prices and level details follow the community class-screen reference dated September 5, read on September 8, 2026. Each class links to its record. Check the current in-game class screen before spending Tickets or Robux.